_________________
Monday, October 19, 2015
Sunday, October 4, 2015
Thursday, November 13, 2014
Ogre and Pipe
Working on a random ogre sketch for fun. Something tells me I should have given him a bagpipe instead of a hammer.
Tuesday, October 28, 2014
Tuesday, October 7, 2014
Sunday, October 5, 2014
Tuesday, July 22, 2014
Mortal Kombat 2 & KKG
Working on Mortal Kombat 2 images for the KKG Artbook fundraiser. Scorpion, Raiden, and Kitana!
You can find out more about the artbook here:
http://www.gamersforgood.com/KKG-Artbook
You can find out more about the artbook here:
http://www.gamersforgood.com/KKG-Artbook
Tuesday, July 1, 2014
Monday, January 20, 2014
Anatomy Studies
Decided to start saving a few figure sketches before they float off to the recycle bin. Below are a few sketches from master artists and life drawing.
KKG Artbook WIP
Saturday, September 14, 2013
Monday, August 26, 2013
Totem WIP
I decided to take the previous dragon totem a bit further. I wanted this totem to be about an ancient Serpentine (more like Dragon-oil) culture that build a totem to honor their metal crafting trade. I added an anvil, hammer, and banners on top floating debris/roots. Also taking another pass with the colors...=)
Tuesday, August 6, 2013
Forest Medusa Sketch
Having fun doodling shapes and I really like forest elements! Hope to take this one further with detail and color sometime.
Sunday, August 4, 2013
Quiver LeatherCraft Project
For an anniversary gift I decided to make a quiver based on the style of a Skyrim armor set. <3 I am pretty happy with how this experiment turned out. Put to the test my SO finds it comfortable and it holds up well at the range. Building the quiver was fun and a big learning curve since it took quite some time to figure out how the multiple layers would puzzle together, cut out, dye, and sew together.
I also decided to quote our favorite range in San Diego on the back of the quiver. ;)
"To Generous Souls, Every Task is Noble"
Dragon Totem - 1st Color WIP
Keeping with a dragon theme I decided to push the design of the rocks to look more like horns. Since I began the texture in gray scale it is easy to do a first color pass by overlaying a color layer in PS. In the first concept I used warmer tones for the dragon stone, yet I decided make the totem a bit more serene by making the stone cooler, adding a mossy green to the rock/horns, and warming up the metal for contrast. Next I would like to spend some more time on the color variation, foliage, rock/horns, and build out the back.
Monday, July 29, 2013
Dragon Totem: 3D Block-In wip
I had some good time today to block in the basic low ploy geo and gray scale texture. Getting the major components blocked in quickly allowed me to make a few design changes that work better in a 3D scene.
WIP Low Poly Block-in:
WIP Low Poly Block-in:
If the project requires minimal texture shaders and will be low poly, then my first draft texture sheet is typically very straight forward and I am not too worried packing textures...yet. Starting off with a quick texture block in by cutting out sections of the concept and pasting them onto the texture sheet. This way I can quickly model and cut into a flat plane to build the basic structure and help reduce UV unwrapping time. Once most of the puzzle is blocked in 3D and am more certain what will be tossed or kept, I will then put detail in the model and rearrange the uv's for optimal texture resolution. Below is a quick example of using the concept for the 3D texture:
Next up I will be adding more detail to the geo to push the silhouettes. Also testing out texture color and revising the values/ details.
Friday, July 26, 2013
Dragon Totem
It has been a while since I have done some 3D and dragons for fun. I would like to block out this totem and test out some texturing.
Subscribe to:
Posts (Atom)


































.jpg)

